Lately I've been spending a lot of time working on a Unity3D project, not only from a texturing and modelling point of view but also from a software coding point of view. Its been years since I actually wrote any decent code but I must say I still remember quite a bit and I've managed to pick up a lot of C# in Unity really quickly.

I'm currently pro-typing my own game, possibly for a mobile platform, if I can get something to a state that I'm happy with I will approach a few of my software developer mates and see if we can take it all the way.

But in the mean time here is a little sample of a low viking character I created for the unity project.

Low Poly Viking

Hand Painted Texture

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